NAME: Ying Chen but go by Shane
IGN: Power
MSN:
yingchen@live.comYour Expierience As a GM: I've play'd GM in a few of sever one sever is made by my brother
name SleepMS. With that i host my own private sever for 5months. Until it crash and it FAIL:). Now i'm just gona stick with this one sever name JuinorMS:) so ill have alot of time being online and helping the sever grow.
Server You've been gms on :SleepMS, HeartMS, MaskMS, and my very own PowerMS as Admin(owner).
Age: 13 going on 14:)))
Online Period: I'm online every from 4pm to 9 or 10pm.
Online Period: On off days from school ill b on the whole day.
Coding Ability: I'm able to code very good:) i got all version of GM handbook ))<333
Example:!drop(code)1302000(Sword )!spawn(code)100100 !job(code)500!jail(ign) Power !spawnnpc(code) 2102(Nina)
SAMPLE OF CODING :
void NPCsScripts::npc_2100(NPC* npc){
int state = npc->getState();
int map = npc->getPlayerMap();
if(npc->getPlayerMap() == 0){
if(state == 0){
npc->addText("Welcome to the world of MyStory. The purpose of this training camp is to ");
npc->addText("help beginners. Would you like to enter this training camp? Some people start thier journey ");
npc->addText(" without taking the training program. But I strongly recommend you take the training program first.");
npc->sendYesNo();
}
else if(state == 1){
if(npc->getSelected() == YES){
npc->addText("Ok then, I will let you enter the training camp. Please follow your instructor's lead.");
npc->sendNext();
}
else {
npc->addText("Do you really wanted to start your journey right away?");
npc->setState(npc->getState()+1);
npc->sendYesNo();
}
}
else if(state == 2){
npc->teleport(1);
npc->end();
}
else if(state == 3){
if(npc->getSelected() == NO){
npc->addText("Please talk to me again when you finally made your decision.");
npc->sendNext();
npc->end();
}
else{
npc->addText("It seems like you want to start your journey without taking the ");
npc->addText("training program. Then, I will let you move on the training ground. Be careful~");
npc->sendNext();
}
}
else if(state == 4){
npc->teleport(40000);
npc->end();
}
}
else if (map == 1){
if(state == 0){
npc->addText("The is the image room where your first training program begins. ");
npc->addText("In this room, you will have an advance look into the job of your choice. ");
npc->sendNext();
}
else if(state == 1){
npc->addText("Once you train hard enough, you will be entitled to occupy a job. ");
npc->addText("You can become a Bowman in Henesys, a Magician in Ellinia, a Warrior in Perion, and a Thief in Kerening City..");
npc->sendBackOK();
}
else if(state == 2){
npc->end();
}
}
else{
npc->end();
}
}
void NPCsScripts::npc_2101(NPC* npc){
int state = npc->getState();
if(state == 0){
npc->addText("Are you done with your training? ");
npc->addText("If you wish, I will send you out from this training camp.");
npc->sendYesNo();
}
else if(state == 1){
if(npc->getSelected() == YES){
npc->addText("Then, I will send you out from here. Good job.");
npc->sendNext();
}
else{
npc->addText("Haven't you finish the training program yet? ");
npc->addText("If you want to leave this place, please do not hesitate to tell me.");
npc->sendOK();
}
}
else if(state == 2){
if(npc->getSelected() == YES){
npc->teleport(3);
}
npc->end();
}
}
void QuestsScripts::npc_2000s(NPC* npc){
int state = npc->getState();
if(state == 0){
npc->addText("Hey there, Pretty~ I am Roger who teachs you adroable new Maplers with lots of information.");
npc->sendNext();
}
else if(state == 1){
npc->addText("I know you are busy! Please spare me some time~ I can teach you some useful information! Ahahaha!");
npc->sendBackNext();
}
else if(state == 2){
npc->addText("So..... Let me just do this for fun! Abaracadabra~!");
npc->sendAcceptDecline();
}
else if(state == 3){
if(npc->getSelected() == ACCEPT){
npc->setPlayerHP(25);
npc->giveItem(2010007, 1);
npc->addQuest(1021);
npc->setState(npc->getState()+1);
npc->addText("Surprised? If HP becomes 0, then you are in trouble. Now, I will give you #r#t2010007##k. Please take it. ");
npc->addText("You will feel stronger. Open the Item window and double click to consume. Hey, It's very simple to open the Item window. Just press #bI#k on your keyboard.");
npc->sendNext();
}
else{
npc->addText("I can't believe you just have turned down a attractive guys like me!");
npc->sendNext();
npc->end();
}
}
else if(state == 4){
npc->addText("Surprised? If HP becomes 0, then you are in trouble. Now, I will give you #r#t2010007##k. Please take it. ");
npc->addText("You will feel stronger. Open the Item window and double click to consume. Hey, It's very simple to open the Item window. Just press #bI#k on your keyboard.");
npc->sendNext();
}
else if(state == 5){
npc->addText("Please take all #t2010007#s that I gave you. You will be able to see the HP bar increasing. ");
npc->addText("Please talk to me again when you recover your HP 100%");
npc->sendBackOK();
}
else if(state == 6){
npc->end();
}
}
void QuestsScripts::npc_2000e(NPC* npc){
int state = npc->getState();
if(state == 0){
npc->addText("How easy is it to consume the item? Simple, right? You can set a #bhotkey#k on the right bottom slot. Haha you didn't know that! right? ");
npc->addText("Oh, and if you are a begineer, HP will automatically recover itself as time goes by. Well it takes time but this is one of the strategies for the beginners.");
npc->sendNext();
}
else if(state == 1){
npc->addText("Alright! Now that you have learned alot, I will give you a present. This is a must for your travle in Maple World, so thank me! Please use this under emergency cases!");
npc->sendBackNext();
}
else if(state == 2){
npc->addText("Okay, this is all I can teach you. I know it's sad but it is time to say good bye. Well tack care of yourself and Good luck my friend!\r\n\r\n");
npc->addText("#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v2010000# 3 #t2010000#\r\n#v2010009# 3 #t2010009#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 10 exp");
npc->sendBackNext();
}
else if(state == 3){
npc->endQuest(1021);
npc->giveItem(2010000, 3);
npc->giveItem(2010009, 3);
npc->giveEXP(10);
npc->end();
}
}
void NPCsScripts::npc_9101001(NPC* npc){
int state = npc->getState();
if(state == 0){
npc->addText("You have finished all your trainings. Good job. ");
npc->addText("You seem to be ready to start with the journey right away! Good , I will let you on to the next place.");
npc->sendNext();
}
else if(state == 1){
npc->addText("But remember, once you get out of here, you will enter a village full with monsters. Well them, good bye!");
npc->sendBackNext();
}
else if(state == 2){
npc->teleport(40000);
npc->end();
}
}
void NPCsScripts::npc_2020005(NPC* npc){
char npcs[10][20] = {"0022000", "2012019", "2030002", "2030009", "2081006", "1061013", "2010003", "1052006", "1061000", "2060003"};
char npcnames[10][20] = {"Shanks", "Moppie", "Corporal Easy", "Glivver", "Moira", "Gwin", "Neve", "Jake", "Chrishrama", "Melias"};
char npcmaps[10][30] = {"Southperry", "Orbis", "Cloud Park VI", "Ice Valley II", "Cave of Life - Entrance", "Another Entrance", "Orbis Park", "Subway Ticketing Booth", "Sleepywood", "Department Store"};
char scrolls[14][20] = {"2043001", "2043101", "2043201", "2043301", "2043701", "2043801", "2044001", "2044101", "2044201", "2044301", "2044401", "2044501", "2044601", "2044701"};
int state = npc->getState();
if(state == 0){
npc->addText("In my old age, I've forgotten many of my friends names from far and distant lands. Can you help me remember them?");
npc->sendAcceptDecline();
}
else if(state == 1){
if(npc->getSelected() == DECLINE){
npc->end();
return;
}
npc->addText("Thank you. My mind's sharpness has left me years ago *chuckles*. My pocketbook still contains many pictures of friends from long ages past. Many of my friends I'm sure you'll find very familiar, ");
npc->addText("however some of my newer friends will probably be just as difficult for you as it is for me. I'm sure you've had the ability to meet all of these people. After all, that ship in Cloud City can only take you so far, mmm?");
npc->sendNext();
}
else if(state == 2){
npc->addText("I have two questions for you for every picture in my pocketbook, and I have ten forgetful memories. #bIf you could be so kind as to not only tell me the name of the person, but also where I might find that person?#k ");
npc->addText("Should you say something that perhaps jogs my memory a bit, perhaps I will reward you. Take as long as you like - by Merlin's beard I'm in no hurry. Are you ready to begin this quiz?");
npc->sendYesNo();
}
else if(state >= 3 && state <= 32){
if(npc->getSelected() == NO){
npc->end();
return;
}
if((state-3)%3 == 0){
if(state-3!=0){
if(strcmp(npc->getText(), npcmaps[(state-3)/3-1]) == 0){
npc->setVariable("count", npc->getVariable("count")+1);
}
}
if((state-3)/3+1>=10){
npc->addChar(((state-3)/3)/10+'1');
npc->addChar(((state-3)/3+1)%10+'0');
}
else
npc->addChar((state-3)/3+'1');
npc->addText(".\r\n#fNpc/");
npc->addText(npcs[(state-3)/3]);
npc->addText(".img/stand/0#");
npc->sendNext();
}
else if((state-3)%3 == 1){
npc->addText("What is his name?");
npc->sendGetText();
}
else if((state-3)%3 == 2){
if(strcmp(npc->getText(), npcnames[(state-3)/3]) == 0){
npc->setVariable("count", npc->getVariable("count")+1);
}
npc->addText("And where can I find him?");
npc->sendGetText();
}
}
else if(state == 33){
if(strcmp(npc->getText(), npcmaps[(state-3)/3-1]) == 0){
npc->setVariable("count", npc->getVariable("count")+1);
}
npc->addText("Thank you so much for hel... hold on just a moment. Ah, dear me! I left a list of these people's names in here should I ever forget. Wonderful, now I feel foolish! ");
npc->addText("Well, a deal is a deal. I'll reward you based upon the ones you got correct.");
npc->sendNext();
}
else if(state == 34){
int count = npc->getVariable("count");
if(count <= 5){
npc->addText("You get nothing. You don't know your NPC!");
}
else if(count <= 10){
npc->addText("#fUI/UIWindow.img/QuestIcon/7/0#\r\n#fItem/Special/0900.img/09000003/iconRaw/0# 1,000,000 Mesos");
}
else if(count <= 15){
npc->addText("#fUI/UIWindow.img/QuestIcon/7/0#\r\n#fItem/Special/0900.img/09000003/iconRaw/0# 3,000,000 Mesos\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v2070005# #t2070005#");
}
else if(count <= 19){
npc->addText("#fUI/UIWindow.img/QuestIcon/7/0#\r\n#fItem/Special/0900.img/09000003/iconRaw/0# 10,000,000 Mesos\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v2070005# #t2070005#\r\n\r\n#fUI/UIWindow.img/QuestIcon/3/0#");
for(int i=0; i<14; i++){
npc->addText("\r\n#L");
if(i>=10)
npc->addChar(i/10+'0');
npc->addChar(i%10+'0');
npc->addText("##v");
npc->addText(scrolls[i]);
npc->addText("# #t");
npc->addText(scrolls[i]);
npc->addText("##l");
}
npc->addText("\r\n");
}
else{
npc->addText("#fUI/UIWindow.img/QuestIcon/7/0#\r\n#fItem/Special/0900.img/09000003/iconRaw/0# 12,000,000 Mesos\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v2070006# #t2070006#\r\n#v4001102# Alcaster's Statue\r\n\r\n#fUI/UIWindow.img/QuestIcon/3/0#");
for(int i=0; i<14; i++){
npc->addText("\r\n#L");
if(i>=10)
npc->addChar(i/10+'0');
npc->addChar(i%10+'0');
npc->addText("##v");
npc->addText(scrolls[i]);
npc->addText("# #t");
npc->addText(scrolls[i]);
npc->addText("##l");
}
npc->addText("\r\n");
}
if(count>15)
npc->sendSimple();
else
npc->sendOK();
}
else if(state == 35){
int count = npc->getVariable("count");
if(count <= 5){
}
else if(count <= 10){
npc->giveMesos(1000000);
}
else if(count <= 15){
npc->giveMesos(3000000);
npc->giveItem(2070005, 1);
}
else if(count <= 19){
npc->giveMesos(10000000);
npc->giveItem(2070005, 1);
npc->giveItem(strval(scrolls[npc->getSelected()]), 1);
}
else {
npc->giveMesos(12000000);
npc->giveItem(4001102, 1);
npc->giveItem(2070006, 1);
npc->giveItem(strval(scrolls[npc->getSelected()]), 1);
}
npc->end();
}
}
/*
void NPCsScripts::npc_2100(NPC* npc){
char arr[2][90] = {"60000", "221000300"};
int state = npc->getState();
if(state == 0){
npc->addText("#bBe prepared#k
))");
npc->sendNext();
}
else if(state == 1){
npc->addText("CHOOOOOSE! BOHAHAHAHAHAH
)#b");
for(int i=0; i<2; i++){
npc->addText("\r\n#L");
npc->addChar(i+'0');
npc->addText("##m");
npc->addText(arr[i]);
npc->addText("##l");
}
npc->sendSimple();
}
else if(state == 2){
npc->teleport(strval(arr[npc->getSelected()]));
npc->end();
}
}
*/
void NPCsScripts::npc_2040014(NPC* npc){
int state = npc->getState();
int map = npc->getPlayerMap();
if(npc->getPlayerMap() == 0){
if(state == 0){
npc->addText(" Want to go to the#bGM Map#k? ");
npc->sendYesNo();
}
else if(state == 1){
if(npc->getSelected() == YES){
npc->addText(" Ok! Let's go. ");
npc->sendNext();
}
else {
npc->addText(" Are you sure? ");
npc->setState(npc->getState()+1);
npc->sendYesNo();
}
}
else if(state == 2){
npc->teleport(180000000);
npc->end();
}
else if(state == 3){
if(npc->getSelected() == YES){
npc->addText(" Call me when you need me. ");
npc->sendNext();
npc->end();
}
else {
npc->addText(" Ok!, tell me when you have your decision. ");
npc->sendNext();
npc->end();
}
}
}
else if(state == 5){
npc->teleport(180000000);
npc->end();
}
else if (map == 180000000){
if(state == 0){
npc->addText(" Welcome to the #rGM map#k! ");
npc->addText(" Enjoy! ");
npc->sendBackOK();
}
else if(state == 1){
npc->end();
}
}
else{
npc->end();
}
}
TY:)))